Quote:
HotNifeThruButr said:
I would prefer it if Resources were given a whole different function to fulfill that is unique to it and can't be subsituted by gold or research.
|
What about increased weapon/armour stats for troops, thus making regular troops 'upgradeable'? This way they'd be more useful in the midgame too?
What about training for troops? Using a general's turn + resources to give experience to lesser troops?