Re: Is there an incongruous distribution of magic?
Arrow Fend. A3. Costs a gem, but its great for the value. You want an air 4 or else your mage is knocked out.
Thunder Stike: A3, and is 50 fatigue. Cast two, then get get knocked out. Compared to Falling fire or Falling Frost, its underpowered and overpriced.
Wind Guide: A2. Cheap, but costs a gem.
Sooo, thats three spells, one of which is a loser and others two cost gems. Do you seriously expect anyone to build an army on that?
Look at the best Air spells:
Mists of Deception, A6, 200 fatigue
Wrathful Skies: A5, 200 fatigue
Fog Warriors: A5, 300 fatigue
Considering that the AI often won't cast high fatigue spells and overspends on them if it does cast them, you are spending Air gems at a very fast clip.
Add in that the Bag ogf Air needs an Air 4 to make(20 gems), and a Wind Helmet is A5(25 gems).
So lets say you are Lanka and you best Air mage is A3, and you want to ever cast Mists of Deception. You spend 60 gems to empowered youself to A4, then another 55 gems to get yourself to A6. Now you can overcast the spell with an extra gem and only knock yourself out(total spent: 115 gems).
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