Quote:
Agema said:
I personally consider magic skill of 1 in any path to be virtually useless.
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Some ideas on how to make use of skill 1 mages:
Arcane Probing (S1) and Dark Knowledge (D1) are enough to find sites that let you recruit amazing independent mages.
N1 will prevent your armies from starving, especially in MA an LA where tribals are not so common.
S1 also gives you Body Ethereal. It's great to sit your mage on a couple thugs and cast this. S1 also scares off Mind Hunters.
A1 lets you forge quills, making Drain scales more palatable.
B1 bootstraps you into blood much faster than messing around with a bunch of scouts, and B1 mages can Leech.
F1 gives you lanterns.
W1 can boost themselves to W2 at const 6.
Also, about air: am I the only guy who likes Seeking Arrow? Oh wait, I can answer that: no, the AI likes casting it too. Not sure if that's a good sign though

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