
December 5th, 2007, 02:24 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Productive Scale needs some Enhancements
It's kinda funny that so many people are anti-productivity. Without a doubt there are *many* situations where your initial expansion is resource constrained. If you don't have an expansion pretender, and your unit recruiting is resource constrained (a fairly common scenario, pretty much anybody who is relying on heavy infantry/cavalry) then 50% more resources means 50% more troops means 50% more expansion. To those saying productivity isn't very worthwhile, I ask how worthwhile is it to have 50% more provinces on turn 12? Sending out an expansion force every 2 rounds instead of every 3 for your initial expansion is *huge*. The usefulness often does scale back rapidly at that point, but many have argued that the benefits of a strong start often outweigh longer term strengths. Longer term benefits include needing less castles (depending on your commander recruitment needs), and having a heavier mix of units than you'd normally have. *lots* of nations have very heavy infantry who's resource requirements usually relegate them to just being the core of a larger force, with productivity that core is larger.
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