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Old December 5th, 2007, 03:41 PM
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Default Re: Balance Mod

One more observation in a later game (2430.0): The AI stops to explore unknown warp points even if they are adjacent to their systems. They miss systems with many empty planets they could colonize.
Scout ships are available but they have other survey orders for systems deep in enemy space!
My suggestion: make the priority order for scout ships to warp through unknown warp points. And don't give them suicide missions into known enemy systems.
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