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The reason you're not liking the answers you're getting, Lord Bob, is that you've presented these people with an unsolvable problem.
You say 1200 undead on turn 25. Well has the Ermor player become a powerhouse in your game or is he fairly modest? Have you become a powerhouse or are you fairly modest or not doing well at all? What magics have you unlocked? How much gems are you getting? Hell, even what nation are you playing?
Looking at your third post, your army has apparently changed from just posting on the forum. A Crystal Shield doesn't cost 25 pearls when you've got earth mages searching sites for earth gems. And you certainly do have earth mages if your priests are switching to Blade Wind, an E3 spell.
Neither have you specified what buffs the Ermor army is getting or that you anticipate they will get, and even the composition of their 1200 undead seem to get distorted as they have shields in one moment and not the next.
It's just plain unfair for you to switch the situation every time they suggest a resolution by countering the Ermor's spells and assets and to make your empire weaker whenever they suggest a resolution by overpowering.
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I'm talking about having an Archbishop of Eldergate spam the spells available at Turn 1. They can be summoned, but are expensive. Any Ermor player should have an H3 or H4 priest present at every major battle unless they have a very good reason. That is the only "undead buff" I am talking about. So that's it for Ermor "buffs".
I would prefer that we talk about Castle Undead, as was stated in the beginning.
I deliberately left things wide open on the other side, but did want to exclude races that have H3 priest, because, obviously, that is race specific. I have also admitted that Blood Priests can power communion themselves to mighty levels. However, this doesn't cover all races, at all.
The fact that I have stated certain common answers don't work is true. That is because they don't work.
I looked it up, and a crystal shield costs 15 Astral Pearls and 10 Earth gems, which is still really, really expensive. Even with a Hammer, it is expensive. Good for a Prophet, not so helpfull for H1 priests.
40 H1 priests cost 2000 gold, and must be built from at least 4-5 temples, costing 1600-2000 gold. That is a total investment of 3600-4000 gold. For turn 25 that is not "moderate resources". This is a huge investment that is COMPLETELY USELESS against non-Blood, non-Ermor nations. It is, in fact, more effective against Blood nations than Ermor . Sadly.
Archers are useless against Castle Undead. Every one of them has a Tower Shield.(Some low chance longdead may have shields)
Solar Rays doesn't work either.
Earthquake bizarely doesn't work. I thought it would work to.... in the test, 4 of them will kill about 1/3 of a Castle Undead force.
Some people have suggested solutions that work.
-Telestic Animation is cheap, and could probably be "spammed" into a province that is going to be attacked
-Communion and Sabbath for priest(which is not that simple)
-Crystal Shield for prophet
-Cleansing Water(Evo-6)
-Various Level-7 spells that work against all national armies
-Wither Bones(Thau-6)
-Herald Lance(very poor solution)
-Various Marignon solutions, which wasn't what I was looking for, I am not playing Marignon(I am looking for "normal race" answers)
-Power of the Spheres, if you can prevent your mages from casting other spells.
-Penetration items, Spell Focus, and Eyes of the Void
-presumably SCs
I do read peoples answers.