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Old December 6th, 2007, 11:01 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod

The problem is that if survey is not first, new warp points are not being discovered. However, I could probably switch how the orders are assigned, if there are no unexplored warp points, then survey first or something like that.

It's funny you would post that example from the v1.11 scripts. It actually has an error, as the sort condition should be set to true, which would sort the list by field 6 (distance to home system) in ascending order - ie closest first. False sorts it by descending order (oops!). Attack locations store info about enemy colonies in the AI's non-colony systems.

In v1.12, I did correct it to arrange the attack locations by closest to our home system. In the actual determination of targets though, that list is cross-referenced with the priority level of the target empire (a new variable in v1.12). So, the final targets for attack are highest priority enemies that are closest to our empire. I also changed how the AI interprets the strength of a planet, it was counting all the hitpoints of the population, which often gave colonies a high strength versus fleets - which made them not want to attack. So I adjusted the enemy strength estimation to more or less disregard hitpoints from population.
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