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Old December 6th, 2007, 02:42 PM
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Default Re: Balance Mod

Thank's again for the valuable information.
I eliminated the error in the attack location list you mentioned by changing the false to true and recompiled the script for an AI that had a fleet very close to my ships for quite a long time without moving at all. Now for the first time this fleet moves! I still have to see if they attack, but the change seems to do something important.
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