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Mod problems
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December 6th, 2007, 02:59 PM
clomaka
Corporal
Join Date: Nov 2007
Location: Seattle, WA
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Re: Mod problems
hee - sounds like a new ship idea to me, where the pulsing lights layer *is* the ship, and the ship layer has just enough for hit detection. I was considering doing some jellyfish-based ships like that.
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