Re: Balance Mod
One more question:
// Nearby Enemy Location Priority - Strongest enemy target in a nearby enemy location
call Sys_Prepare_For_List_Sort()
call Sys_Set_List_Sort_Field(1, lst_AI_Nearby_Enemy_Location_System)
call Sys_Set_List_Sort_Field(2, lst_AI_Nearby_Enemy_Location_Sector)
call Sys_Set_List_Sort_Field(3, lst_AI_Nearby_Enemy_Location_Strength)
call Sys_Set_List_Sort_Field(4, lst_AI_Nearby_Enemy_Location_Assigned_Strength)
call Sys_Set_List_Sort_Field(5, lst_AI_Nearby_Enemy_Location_Owner)
call Sys_Set_List_Sort_Field(6, lst_AI_Nearby_Enemy_Location_System_Distance)
call Sys_Set_List_Sort_Field(7, lst_AI_Nearby_Enemy_Location_Ship_ID)
call Sys_Set_List_Sort_Field(8, lst_AI_Nearby_Enemy_Location_Ship_Count)
call Sys_Add_List_Sort_Sort_Column(3, FALSE)
call Sys_Execute_List_Sort()
If I understand this correctly the AI will attack the strongest enemy location. Is this wise? Why not the weakest?
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