Re: Good late game SCs?
I like seraph/mandaha. against astral races that get higher level s mages, the seraph is risky.
Mandaha's weakness is no natural resistances, so it is hard to cover every base.
Late game sc's should be considered expendable because none can travel safely solo.
In alpaca Llamabeast, I had no astral or death, so I went with vampire lords. They can cast like for a life and are also decent thugs with a brand and shield.
Took down tyrant's water queens with vampires.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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