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Old December 7th, 2007, 02:07 PM
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Default Aerial spotting - better than nothing.

Back in ancient times before the coming of the PC, we used to play war games with little cardboard squares on paper maps. In games like Panzer Blitz intelligence and communication was absolute. As a player, you saw all of the enemies deployment and had near absolute control over your pieces. And yet, we had a good time playing and learned quite a bit about both history and tactics.

The SP series takes that to another level. The few double blind refereed Squad leader games I played in those days were an unequalled experience until I picked up SPWW2. Is aerial recce and command control a bit too powerful in SP*? yes - but it is far better than the old board game days.
Until (and a big "if") linked scenarios can be taken to the level where your recce/ground attack plane spots a enemy troop concentration in Scenario 1 but you don't get the report until Scenario 2, it's either go with the existing model or nothing at all.

For PBEM, agree on use of air and recce with your opponent first. For the AI, don't give it any airstrikes (though I don't know how well the AI uses air inteligence anyway).

And for the accuracy nuts, I know I have read a couple of accounts where observers wrote out a quick sitrep, tied it to a wrench and dropped it to the troops below - no developer fixer or stop bath required.
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