Thread: MA Marignon
View Single Post
  #40  
Old December 9th, 2007, 05:13 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: MA Marignon

I have to agree with Wraith on all points. I like Marignon and have had some success with them in MP. One of the things i like about them is that they have an easy plan for the early, mid and late game. There is a strategy there for Flagellants with a heavy offensive bless, but it seems to me to be an art project. Why go to all that trouble when you have an excellent easy path available? To me it seems like they have a very straighforward progression:

X-bows
X-bows + Fireballs
X-bows + Fireballs + Astral Fire
Angels

Cav and High Inquisitors have a place as well, but your infantry is four flavors of crap and their only job is to hold the line long enough to let you destroy the enemy with massive firepower. That should get you through to the late game so you can summon angels, and make no mistake- Angels are grade A late game whup.

The two straightforward options are rainbow god or a weak god with excellent scales and dominion strength.

A few random notes-

Excellent PD. By itself it's ok, but reinforced with a small contingent of linemen and a few Witch Hunters it can really take bite out of your enemies without risking much of your own. (subject to match up issues of course)

Harbingers get you into air magic, so it might be a good idea to have air on your god to search for gems so the Harbingers have something to spend when you get them. Even better to take 4 air so you can make powerup items.

A bunch of Inquisitors working together can do some amazing things- I once fliped a provence from -2 to +5 in a single turn.
Reply With Quote