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Old December 10th, 2007, 06:44 AM
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Endoperez Endoperez is offline
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Default Re: Sons of Kaleva, a Kalevala mod

I won't be able to progress before Christmas, at the earliest. I just spent a week in fever, including what would have been my last *free* weekend before some more fun in the forest, against real tanks for a chance.


I don't know how I could do Kullervo. Human non-mage heroes won't be worth bad events and/or unrest, and making him a spy would be very different from what he did IIRC. Besides, he killed himself. If you have any ideas about him, suggest.

I could make him into a unit of some sort. An dual-wielding infantryman armed with some big melee weapon (axe? sword?) and a magical knife - perhaps Knife of the Damned, or even Dusk Dagger or Blood Thorn.

I'd like to make the Myrrysmages useful thugs. I'm not sure about the paths yet.

I've also considered chaning the summons a bit. Instead of actual bears, the summons make huskarl-type units with special abilities. Perhaps sacred, berserker and half-bear second form, although that'd make them quite similar to Skinshifters and Jaguar Warriors. As an additional trick, I'd like to keep these special units' named "Huskarl", so that the weaker mundane huskarls are bought to keep the number of the summoned ones secret.
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