Ugh. I had hope to post the v1.12 yesterday, but then I had to go and get my Jubrup fleet pasted by a Sergetti fleet and noticed that their missile destroyers had too many weapons and not enough armor. Then I also remembered that I was suppose to fix crystalline designs so that they wouldn't use crystalline armor without shields etc. So I've made those changes but need to test them out.
More importantly, all the little bugs that were plaguing the revised fleet functions have been tracked down - well more or less. I'm sure there's a few lingering problems.
There's a sneak preview of the changelog here:
http://home.spaceempires.net/ftopicp-26188.html#26188
I will post it on Wednesday.
