Re: Issue with starting mod-nation games in text m
No, it's all good. This seems like a complex enough issue that it merits its own discussion thread and if there is to be a bug thread post, easier to link the thread from there. I believe it's in the shortlist instructions, actually, that discussion threads are quite okay and linking to such from the main bug discussion thread is encouraged.
As far as this issue goes, the explanation is clear. Whether the fix is just as clear may not be. If Dom3 needs to load mods before starting a game with mod pretenders, there would need to be something in the pretender file that identifies which mod should be loaded. So the procedure would need to be "check pretenders - check required mods - load required mods - recheck pretenders - if ok load game" for it to work fully automated.
Otherwise you might get all kinds of errors if the wrong kinds of mods loaded. Since otherwise it might start a game with some mod loaded that should not be in the game and then it all goes kaboom. If I read this right at any rate, which is not a given.
If anyone else has any good viewpoints here, go right ahead. I'm a total n00b with regard to the networking and server side issues of Dominions, so I need a lot of help getting those bugs into a comprehensible shortlist format.
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