Re: Ideal 4x Travel
In terms of a soley PBEM game, no AI...
I also have always had issues with the open map, as defending your space is a royal pain.
In the WP model though, being able to stack a large amount of defense in a single spot is also a drawback. Later on in SE you can create WP's, but for most of the game you can not.
B5 uses more of a hybrid where there are WP's/jump gates but some ships can can generate their own. I wonder if this model could be effective in a game.
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