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				 Re: Ideal 4x Travel 
 In terms of a soley PBEM game, no AI...
 
 I also have always had issues with the open map, as defending your space is a royal pain.
 
 In the WP model though, being able to stack a large amount of defense in a single spot is also a drawback.  Later on in SE you can create WP's, but for most of the game you can not.
 
 B5 uses more of a hybrid where there are WP's/jump gates but some ships can can generate their own.  I wonder if this model could be effective in a game.
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