Thread: Ideal 4x Travel
View Single Post
  #3  
Old December 13th, 2007, 10:25 AM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Ideal 4x Travel

In terms of a soley PBEM game, no AI...


I also have always had issues with the open map, as defending your space is a royal pain.

In the WP model though, being able to stack a large amount of defense in a single spot is also a drawback. Later on in SE you can create WP's, but for most of the game you can not.

B5 uses more of a hybrid where there are WP's/jump gates but some ships can can generate their own. I wonder if this model could be effective in a game.
Reply With Quote