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Old December 14th, 2007, 10:18 PM
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Default Re: Balance opinions

Quote:
djo said:
I chose "...too much hassle" for the reasons given above: too many changes to absorb. I'm not worried about most of them; I don't mind the minor changes, and I like the boosts that encourage variety (eg, I like being able to use the drakes).

What gets me are the dozen or so "gotcha's", like when you forget that a key path booster has jumped a level and you can't reach it anymore. Or when a key unit is changed enough to be strategy-changing. They come up very infrequently, but they are frustrating when they do.

I would also like better documentation, but the current docs aren't too bad.
I got hammered by the fact in CB that the normal recruitable commanders, the guys with the sword pointed upwards in one hand, are in fact, mapmove 1. This just hosed me one game when I was relying on them to move a bunch of guys. I was going through rough territory first, and I didn't realize it until I got into an area with some plains.

I do like a lot of the changes from casual observation, as we used CB mod in one game I played in, and I got rushed by a nation of demons and I was able to build several of those demon killing chimes. Which made /way/ more sense than the chimes being level 8 construction.

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