Thread: long Campaign
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Old December 15th, 2007, 05:46 AM

Charles22 Charles22 is offline
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Default Re: long Campaign

Yes, that's one aspect of my game that could use vast improvement, as my ventures into the rear, are generally unsatisfactory on the offensive. What's even worse about it is that I am generally attacking in force with armor at that time, not using scouts alone for example. It's almost as though the best units are the immobile guns, and we're often not even talking ATG's

I guess the idea of sneaking something back there doesn't have a lot of appeal for me, because it's usually there that I suffer the most. I'm maybe only scoring even or 2-to-1, whereas the limited results I derive from the rear aren't serious enough to threaten my usual decisive victory (maybe 80% decisive victories), they are the worst time I have. I think the problem is that since I have met the enemy core, even though I'm attacking the rear in soem kind of force, I leave the infantry on the ground and therefore don't spot the rearward guns very well. I wouldn't even dream of sending scouts by themselves, but, otoh, you have given me an idea, oh yes.

How's this for some slaughtering? How about those brandenberger units? I'm not talking those sissy scout units, I'm taling the full 10-12 man units. Ah, those guys have two LMG's too and a choice of sniper rifle, ATR, some sort of mine, and something else (as the optional weapons). They're my infantry bad boys and I have them with the mines. I only have 3 of them in core, but team that up with my core halftracks and I got some offensive rearward punch there, if I can find a way to get them through. Considering how I play, it would probably be best to load them up that way when the rear assaults are to start, and send them sneakily out first. Disembark them at some good spot and see if they can start sniffing a few things out. Though they will be spotted fairly easily, they sure can take it with that many men, and hopefully I can keep the HT's around to lend support should they get roughed up until they can get coherent.

I can't envision me being able to get anything through an enemy defensive front unless it were a small scouts units, and even then I would have to add quite a few turns onto the battle to hope to be able to move slowly enough for them to at least not be spotted by the frontline units.

Oh yeah, for those who wish to try tall maps, be aware that with the Germans, if you're fond of PZIV's for example, their general lack of guns will prove often harmful and the same goes for the PZIIB, etc. You have to achieve a certain ratio of better quantity of both AP/HE gun shells and MG fire from your armor. I generally don't have too much of a problem with infantry ammo, but then I don't fight with them as much, though I must generally a total of 20 platoons in core. In the early going you need a certain amount, maybe 5-10, of the units that give you quite a lot of MG's and/or main gun ammo. My favorite to fulfill that is the PZIIIB/D I think it is. Like 2 or 3 MG's and great ammo on the 37mm gun. The more PZIV's you have, though probably your best mobile anti-tank, the more ammo trucks or depots you will need. I don't buy those in core, but I buy 4 ammo trucks. One for my main armored group, and one for the lesser armored group. The other two I save for my 4 IG guns, which are my sole core ground artillery. I like IG guns because I don't really need transport for them, since they can move on their own. One or both of the remaining ammo trucks feeds these four guns for a limited time.

I can't tell you for sure that playing a tall map uses more ammunition, because if anything you're more inclined to use more units that way (more actually fighting as opposed to a centralized blob force), since you basically have to, but it sure seems like you do. Now this tall map thing is pretty new to me, and I have never played far enough into the campaign with that style of play, to try it in France and beyond, but, oh, things could get verrrry interesting in the USSR, could they not ? Oh, waves of BT tanks send shivers down my spine thinking how the ammo will disappear. Don't just have PZIV's and PZIID's as your armor or you're in for some hurt.
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