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Deputy said:
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thatguy96 said:
Crappy because you don't have every specific sniper rifle you want? That's just a bit extreme.
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Nope...if you have ever played the previous incarnation of this game, the SIMULATION called Steel Panthers: World at War, you will see that with input from users of the sim, it CAN be made much better. The developers of this game seem to think it has reached perfection, even though there are numerous people doing fixes to the OOB. I haven't seen this much negativity about user input since the days of the HIND helicopter simulation. Make an honest mistake in a comment and a wiseacre mod keeps throwing it back in your face OVER AND OVER AND OVER again. Yet they REFUSE to see the errors present in the game. Or they blow them off as "not having a major effect on gameplay". because it doesn't affect the way THEY play the game. Unbelieveable.
SP:WAW is no longer getting support from the original design team. But people are so loyal to that sim that they are constantly coming out with mods that make it more and more authentic as well as more enjoyable to play. As far as I can see, WinSPWW2 is at a dead end. NO input is welcome, whether good or bad, unless the person giving the input meets with their "approval". The mods and designers are so thin-skinned that ANY criticism, even if there are mistakes in the criticism, is ridiculed or dismissed outright. The forum at SP:WAW is active to this day with helpful posts and comments from users and mods. This forum is all but dead. The mods actually seem to discourage any changes because they think WinSPWW2 has reached some kind of "perfection".
Sniper rifles is just ONE SMALL example I picked out from MANY problems in the sim. But the mods have intimidated or discouraged pretty much ALL input from users. So be it. The best thing you can say about WinSPWW2 is they got it running good on WinXP. That's about it.
Dep
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Yes, they are being a bit thin-skinned, but you are asking for it by making somewhat flamboyant remarks when finding what you think are problems. You need to state things with less flare to it; more on the "you might want to check this out" line of thinking.
As far as SPWAW goes, don't even get me started. I used to play that game which is quite comparable, and that game of a couple of years ago, since I haven't played it since then, falls short in my view. Try this for a start, though they may not be issues for everyone. How about picking out a campaign as germany for the war, and start off with maybe a map with 80 hexes high (not too bad)? Then, the next battle is 20 hexes. Is that garbage or what? It used to not be that way. Then, to make matters worse, some idiot decided to complain, I suppose, that the visibility was too great in his opinion, which of course cutting it down benefitted the allies, so they did that. Anyway, you're often fighting battles with only 10-20 hex visibility IN SUMMER!!!!! Is that garbage or what? Somebody would inevitably tell you that you could edit it (like loading every battle of the campaign everytime you started one) somehow. I tried it and it didn't work for me, but let's say it did. Why should I have to alter it practically every stinking battle for some thunderstorm in the middle of the night fanatic, when they had it not too bad in the first place? Realize I'm not complaining to them now about this, because I found something, so it's not exactly like my flamboyance in this case isn't heeding my own advice. Anyway, this game let's me do both adjustments VERY EASILY, and the game defaults temselves are done so well I don't even have to do it, as it's VERY agreeable. What else? Oh yeah, I can have EVERY battle be the exact size I want it, instead of the ridiculous 20 hex varieties I bumped into far too often in the last version of SPWAW I played.
Whatever you do, heed this advice that follows very well. One day you will probably tire of one or more of the things I mentioned here about SPWAW and then you will want relief from them by going to this game, and that's exactly what you will get there. Just remember that, because some of the details of SPWAW have your attention right now, but some of the greater control, and in some cases less control, of SPWW2 (such as the fighting during the AI turn) will start calling to you. I am actually a bit curious how SPWAW is doing these days, but I don't see the huge problem of the map and visibility issues being adjusted or corrected anytime soon. I did ask to see if they could do something about the user being able to adjust the map size, before SPWW2 even did it, it bothered me so much, but they said they didn't know how, or it couldn't be done, etc.