
December 15th, 2007, 06:36 AM
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Sergeant
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Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: US Sniper rifle???
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Mobhack said:
From the Game Guide, right up front in the "What is WinSPMBT" section:
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WinSPMBT ( Windows, Steel Panthers, Main Battle Tank ) is a Post World War II combined arms tactical level wargame.
Its time frame covers 1946 to 2020 AD. WinSPMBT has 92 nation's forces available for historical or "what-if" experimental battles. It is hexagon based, and the game is an alternating turn based (I go you go or IGOUGO) design.
One unit playing piece represents one vehicle or gun, or an infantry section or squad of up to 13 men or a section of 1 to 4 support weapons. Therefore, 1 machine gun or mortar "piece" CAN represent 2 or 3 actual MG or mortars.
One game hexagon represents 50 metres of terrain.
One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'.
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This is a wargame. It is not a "sim", you are the only one who keeps calling it so. If you want a tank sim - try Steel Beasts. It's used by militaries, in the "Pro" version. It apparently has a physics model for shell flight etc. And as explained before, for the sort of micro-detail between personal weapon types you seem to want, then there are real-time "squad level" games out there that may be regarded as sims, but I think they sell themselves as games rather than as simulations, per se.
So this is a wargame - a computer version of the 1/300 tabletop rules with micro-armour and model villages etc. at batallion level. Funnily enough - rule sets for such (e.g. WRG and Challenger, Firefly and so forth) - use generic "Rifle", "SMG", "LMG", "MMG", while differentiating between say a 6 pounder ATG and a 50mm L60, just like we do. And only one "sniper rifle".. Only skirmish level platoon level or less wargame rulesets will maybe have individual different personal weapons statistics.
However, if you feel you need dozens different individually crafted sniper rifles to fit your perceptions of reality in the game, then you have the Mobhack data editor at your disposal. You can hand-craft your own OOBS to suit yourself, but remember that there are a maximum of 250 weapons in each OOB!.
As explained before - differentiating between different sniper rifles, or smgs etc for that matter, will make zero actual difference in the game, bar adding unnecessary complication in the OOBs. And also it will use up valuable weapons slots in each OOB for what is essentially the same item. We already differentiate marksmen (plain rifle), basic snipers (sniper rifle) through to more advanced ones, by using units with different Fire Control and Range Finder values as has been previously explained in this thread.
Cheers
Andy
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Deputy: Keep what he just said above very well in mind. Both SP reditions have their limits. Would you rather have a Panther with a different gun, ar additional MG's, or an additional sniper unit? I will take more variations to armor any day, and both games are named for armor anyway. I would expect infantry weapons to take somethign of a back seat, but in any acse the main point is they have only so much space to make units. If somebody makes Combat Leader, which Matrix caved on, now there you might be talking the possibility of great detail more across the board, but htese old games are fairly limited.
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