Re: Balance opinions
If by 'nerf' we mean a tweak to reduce the power of something, I believe they are just as important and desirable as 'boosts', or tweaks to increase power. As Edi and many others have pointed out, if you have 100 units all costing 10 gold and 4 of them are hugely better than the other 96, it probably makes more sense to nerf the 4 than boost the 96. Obviously it's more complicated than that, but I think the sacred cavalry of the glamour nations was a good example - they were far and away the best units in the game and were so good at what they did that they took away a lot of the rock/paper/scissors/chainsaw/apple/ladybug/fhtagn strategy of countering and using 'combined arms', with different units playing different roles.
Not that I want to start that argument again ;P
CBM is more about boosts than nerfs for 2 major reasons.
1. People instinctively prefer boosts to nerfs.
2. Boosts allow for more modding creativity than nerfs, because boosts can come from a plethora of abilities and mod commands, whereas nerfs have a smaller pool of drawbacks available.
1 is clearly more important than 2. Personally I wouldn't mind more nerfs - almost an equal nerf to boost ratio is fine by me, as long as the nerfs are sensible (ie increase variety and use of strategy rather than just being something like copystatting some random averagey medium cavalry to overwrite Vans).
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