Re: Balance opinions
The key thing with nerfs is to not actually disrupt strategies, just bring them into a better cost/benefit ratio. Making a pretender chassis or recruitable unit cost a little more does not break any strategies as long as it is not overdone. Nerfs that change a option's functionality or accessibility are the ones that have to be really carefully examined. So those are what I've tried hardest to avoid, but sometimes the constraints of thematicness and modding tools make it difficult.
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