Re: Balance opinions
I would like to give CBM another go. To me the massive turnoff last time were the changes to dwarven hammers and boosters. Unlike with spells, you can't see the requirements for items until you can actually make them, so you can spend ages trying to empower e.g. an E3 mage so you can make a hammer, only to find you can't! Quite upsetting. To my mind there should be no nerfs to items at all, since there's simply no way at all of seeing the problems coming.
The other thing I didn't like was the lack of 'overview' documentation. I don't desperately need a load of documentation, but it didn't say anywhere what the overall thrust of the changes were - that would be really appreciated.
With a bit of explanatory documentation and no item nerfs though, I'd be really keen to give CBM another go (I have actually been intending for some time to try it, with the item changes off). I very much agree with Sombre that there's no end of interesting stuff in Dominions which is not feasible to use, and it would be amazing if it was.
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