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Old December 16th, 2007, 12:55 PM
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Agrajag Agrajag is offline
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Default Re: Unit Limit / Save the Megagame

Quote:
All possible unit nbrs are cycled through every turn I think.
As a hobbyist programmer:
That sounds unlikely, why would you need to access a unit number for a unit that doesn't yet exist?
I could see how hosting times could get huge with a very high unit limit if you actually reach that limit (since then all numbers up to that limit are used and therefore must be cycled through), but I'm guessing that if you reached the limit, then a longer hosting time won't be a problem for you. (so an even bigger limit won't be a problem.)
A limit that does make sense to me is if you are reaching a point where you risk overflow.

Though obviously I don't have access to the code, so I can't be sure
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