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Old March 17th, 2002, 08:28 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions mod 1.5 released

Some wrinkles observed so far, don't be offended, please, I really like your mod

The lower level quantum reactors seem to be not functional, or do I have to kick them to generate fuel between re-energizings ?

If I setup a ship with solar sails as engines and no supplies, it just moves one sector per turn. If I add a 5kt Supply Niche, a light cruiser gets 6 sectors per turn and is able to run endlessly, as expected.

Edit: ... and the armor skipping weapons appear to be very weak with the new armor rules in your mod. My setup was a kamikaze light cruiser just with engines and about 36 times armor 4 (because of the high price of armor 5 to 7) against a starbase with massive mounted null-space weapons and a sensor (88% to hit chance). The null-space weapons just scratched the armor of the light cruiser a bit, the controls or the engines were not harmed, kamikaze reached star base and wahooom...

[ 17 March 2002: Message edited by: PsychoTechFreak ]

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