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Old December 17th, 2007, 11:41 PM
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Default Re: New Mod: Law of the Commonwealth

Very handsome. I particularly like the simian.

Perhaps the Elder units should be capital only? Capital admin of 10 would be kinda crippling, so maybe not. A Jeweled City could also be made of ice, perhaps (that's admin 40.)

Suggest a national spell that lets you put up a Crystal Citadel for water gems, at a relatively low construction level (that's effect 10063, damage 24); also, I think the alteration nationals should be construction.

The elder units are kinda fragile for a size 4 unit - their strength and hit points seem more like size 3 to me (the simian has absolutely huge wings so that's okay.) If they're that fragile for their size, maybe the description should reflect this?

Several of these units could have a much higher MR (the sacreds, the Teacher of the Law.)

410 gold is kinda a lot for your only priest - I understand that this is deliberate, but the effect will be to get people to use indie priests exclusively.

Why did you rename all the ice equipment? Are you planning to change the stats, later? Otherwise, it's kinda confusing.

Yeah, give the heavy sword and shadow of the law an ice aegis (or crafted shield, if you wish). Warden could maybe have two winged swords? With a strat move of 2 and a shield they'd be worth taking productivity to recruit.
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