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Old March 17th, 2002, 11:50 PM
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Default Re: Proportions mod 1.5 released

quote:
Originally posted by PsychoTechFreak:
1) Other than the supplies of the engines, the lowlevel QRs actually do nothing, I have built a Cruiser with QR I (claims: generates 15000 fuel between re-energizings) but nothing else than the engine supplies are displayed, and after they (about 1000) are gone, the ship runs out of fuel.



Ack! You are right - I neglected to put in the actual ability value! I just fixed this - thanks!

quote:

3) I think you are right about the cost balance. Actually what I have tested was in the simulator, fully human control. The base was without any armor or shields, I just wanted to observe what armor-skipping weapons do under the changed rules of armor physics. One massive Null-Space weapon destroyed one or two armor 4 (I did not use the costly 5,6 or 7) and nothing happened with the engines or board controls of the ram ship. So Null-Space is not armor skipping at all in your universe ? Actually I would like to learn what particularly you have modded to get a not-always-first-armor-peeling physics in your mod. Could you explain it to a Modding greenhorn like me ?



Sure. While the organic and crystal armors and stealth/scatter are I think essentially unchanged, the standard and emissive armors have had their ability to absorb damage before all other components removed, but their damage capacity greatly increased. The effect actually works really well, and is much more like actual ship damage and armor. That is, on a heavily-armored ship (one with a lot of and/or good quality armor components), most damage will go against armor components, and a lot of it will even "bounce" (be accumulated until there is enough to destroy an armor component; the remainder is ignored when combat ends). But it is still possible to damage equipment without "shooting off all the armor first." Some shots will hit useful components rather than armor, possibly before any armor components are destroyed. Again, quite realistic and interesting.

The sacrifice, however, is that armor-skipping weapons don't skip standard armor in Proportions. (Standard armor does not have the "Armor" ability - it just has a high structure/size ratio.) They do skip the other armor types, though, and have had their damage upped a bit, to try to balance this out.

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