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Old December 18th, 2007, 05:52 AM
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Default Re: Game over

iirc, I put 800 in it. Don't know if it was in addition to the casting cost or with the casting cost. That was all the gems I had at that time. As I've said in the thread, I got 4 to 40 gems per turn (I think mostly nature and death gems (Gift of reason and Tartarian gate?). I think all in all I got the casting cost back.

First I thought the Tarrasques and my Golem-"SC" could match up, but that was futile.

Then I tried to mind burn them and that spell were those they had killed attacked them (revenge of the dead our how it is called). This left 6 of my mages feeble-minded with no noticable effect.

Then there was the Undead Mastery-Ilithid. That failed of course due to the MR. Unfortunatly that mage was killed and I was death-mage-less for around 20 turns.

I amassed sleepers, about 9 or 10, with eye of aiming, some with boots of quickness, ethereal or Just Man's crossbows. But most of them were killed in a battle against your regular forces. The survivors (3 or so) took part in battle against Tartarians but didn't do any good. Don't know due to lack of number or equipement.

Then I outfitted about 5 or 6 precious E2S2 mages to E5S5 to cast petrify. They were so expensive! Aaargh. Earth magic increasing is a chore. With staffs of elemental mastery, earth boots, those astral caps, the medaillons for astral boost and rings of wizardry. 1 or 2 fell victim to an earth attack. (I was getting angry, always when my seatroll-guards were about to win, they routed. Huarg). The rest were killed by your air queen in my silly attack in the north.

Then I amassed Ilithids to paralyze them (that I tried in the south). Wasn't effective.

Then there was the assassin demon with the Infernal sword. Failed. Was a disappointment.

Then I stole the Chalice. That worked!

Next plan was Tartarians themselves. Weird scripting and strange outfitting (I had no more earth mages to the end)... oh well you know it yourself.

Then the astral corruption to stall the Tartarian output, but it was too late anyways. I havn't had too much problem with it, because almost all my mages had at least S2 so "returning" was no problem, but you have to look up the gemstock of them and a monolith cannot cast it. Oh btw, entering the void gate lures horrors.

Then the home-castle commanders went out to soul slay, astral geysir and so on, but with little succsess.

The succubi were surprisingly vicious. What a fight! But the two were not strong enough in the end.
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