Re: Winning Strategies: Always a Good Idea
Clams are the best use I can come up with for a surplus of water gems after you forge equipment for your guys. I generally don't base my strategy around clams, but once I have 100 or so W lying around it's simple enough to empower a shaman and get your production started...even having to empower to W2 only costs you about 8 clams though, so basing your pretender around clamming is not worthwhile IMO.
Other strategy advice:
Raiding and diplomacy are both vital tools.
Early expansion is vital. A bless or an awake Pretender are generally the best design choices.
Never start a fair fight. Only attack someone if you have a good national matchup against them, are stronger than them, or have allies.
Plan your research and always know what you're heading for next in relation to who you might find yourself fighting against.
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