Re: simulating fleet strategies
Psych Tech Freak, I am surprised to hear you say that few use this feature, especially if what you say is true (how do you know?). How else do people optimize designs? (Maybe they don't). You can, of course, limit yourself to one on one ship simulations. I have been doing this in an "all tech all abilities" environment and found(tentatively) the "best" ship (two actually)that are statistically best against all other designs at the same cost level in strategic combat. (In this connection, there are a lot of misconceptions on this forum about which designs are best). But what about two on two? Or three on two? Are the results the same? Not necessarily. Maybe people just haven't thought a lot about this aspect of the game, which has interested me recently. It is about getting the most "bang for the buck", which ought to be the decisive factor in an "expert" game where the margin for error is small. I look forward to seeing your comments when you have checked this feature out, and hopefully found out what I am doing wrong.
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