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Old December 28th, 2007, 03:06 PM
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Default Re: Fuel in a 4x game

OK, in SE4 we had supplies, only engines depleted them, even if weapons needed them. We all just looked at our stranded, out of supply ships and laughed "They've been out of gas for 5 years now, what are they eating and breathing?"

Now in SE5, we have supplies and ordinance. And system-wide vs one planet only resupply/reordinance. Sometimes a ship gets stuck without enough fuel, but in a well developed empire, i.e. resupply depot gets up promptly in systems on your empire's frontier, you can get them back in time. Now a ship may have supply, but lack ordinance or vice versa adds some interesting occurances in combat so that's some fun.

What you'd like to do is split up supply/ordinance again, for I'm guessing food/water, and atmosphere. The result would be, what, lowered combat effectiveness, or the crew dies and the ship becomes a stranded hulk, or explodes, something like that, yes? Is that really much different than SE4, as above?
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