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Old December 29th, 2007, 01:48 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

ABYSIA MA - Same as Abysia EA

CAELUM MA - Same as Caelum EA.

CTIS MA - Same as Ctis EA.

PANGAEA MA - Same as Pangaea EA.

VANHEIM MA - Did I forget Vanheim EA? Anyway, all they get is Pack of Wolves, which I've discussed. They can't cast it with recruitables anyway.

JOTUNHEIM MA - Same as Niefelheim EA.


BANDAR LOG MA - Get all of Kailasa EA's summons AND all of Lanka EA's too, plus these.


Summon Nagas - 6 / 20 - W2E1, RL3 - All the water and earth naga summons are virtually uncastable by Bandar Log recruitables. They also all require gold upkeep, which is a bit unfortunate. In terms of fighting ability, Naga Warriors fall short of Ghandharvas but are better than Apsaras. Bandar Log is the only nation that gets these Naga summons and the only realistic way to use them is either with pretender magic to get a Naga Commander who then searches for water gems and summons the troops,.. or with 1 in 4 of your Yakshini. Because of this the Naga troops are effectively higher in research than they appear and are very hard to cast. They should therefore be considerably cheaper, to compete with the astral summons. I suggest 6 / 10.


Contact Nagini - 1 / 25 - W2E1, RL4 - These give access into water and earth, but only 1/4 have E2 and 1/4 W3. They can seduce in their second form, which is fairly useful, though they are expensive for just that. Considering the trouble Bandar Log will have getting water gems to cast them, the fact they cost gold upkeep, their relatively underwhelming stats/magic and the fact that the Yaksha/Yakshini provide better and easier access to water and earth, I think they should be 1 / 20.


Contact Nagaraja - 1 / 30 - W2E2, RL5 - I'm not sure why these should ever cost more than Nagini. They have worse magic in exchange for another level of holy and better thug/leader stats and they are harder to cast. Gotta be 1 / 20 or maybe even lower. The difference is largely cosmetic though. I think reducing the requirement to W2E1 to match the Nagini would would also be fair.


Contact Nagarishi - 1 / 40 - W3E3, RL6 - The problem with Nagarishi is that they are very hard to cast and for 50 nature gems you can get a Yakshini AND a Yaksha who provide you with roughly the same amount of magic, with guaranteed W3 and E3 and are more versatile. Yaksha /Yakshini are far easier to cast - you can get them with your Rishis. So what should be done with the Nagarishi? It could be reduced to 1 / 30 but it would still be a complete pain in the arse to actually cast. Perhaps at 1/30 but with the requirement of W3/E2. That way you'd have more chance of getting one using a Nagini, if for some reason you actually have water gems rather than nature.


NB. In CBM1.1 the Nagini and Nagaraja were swapped in terms of research level, the Nagaraja was reduced to 1 / 25 and the Naga warriors were 6 / 10 already.
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