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				 Re: Fuel in a 4x game 
 You could do that...
 For each ship, if it is in orbit of a colony, boost experience up to a value that is some combination of the planet's population, conditions and the highest level of entertainment facility present.
 If it isn't in orbit of a planet, reduce experience by 5% of its current value.
 
 Adjust XP levels and descriptions as applicable.
 Fleet XP would be the combat experience, while ship XP would be morale.
 
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