Re: Multiple attacks: Useful if first one is a kil
There are two ways to get "multiple" attacks.
1. You have quickness cast on you, or you have quickness boots, and/or you have the sacred water level 8 buff that gives you 1.5 extra moves. I believe the sacred buff stacks with regular magical quickness.
2. You dual wield weapons, or have multiple natural attacks. Heavy calvary get a sword swing, and a hoof swipe. The mandagora creatures get multiple vine swings right out of the door.
In the first case, with quickness you'll be able to attack up to two squares of units per turn for a maximum of 6 regular sized human units. In the second, no matter how many attacks you have, you can only expend them all on a single square of 3x 1 sized unit figures, or a smaller amount of larger figures. A giant like you're talking about would take up a single square.
So basically quickness is always useful as you get multiple "sets" of attacks that can be divided up between multiple squares. Extra attacks can only be used on the same square. Generally extra attacks are better for taking down SC/thugs because each attack lowers their defense by two.
Jazzepi
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