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Old April 11th, 2002, 12:23 PM

Andy Watkins Andy Watkins is offline
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Join Date: Mar 2002
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Default Re: New player struggling

Hi,

I set the game to see all tech tree and then exported it to a file so I could go through the whole list. I am trying to work out the best techs to research. Following is my current guess in no particular sequence.

All 3 colony ship types
Ship construction as far as possible, minimum – cruiser
Troops (1 level)
Mines (1 level)
Cargo (2 levels)
Repari (2 levels)
Resupply (2 levels)
Propulsion (level 10 if poss)
Armour (at least level 4)
Shields (as many levels as can)
Sensors (at least 2 levels)
Combat support (at least 2 levels)
Computers (2 levels)
Mineral extraction (3 levels)
Applied research (all 3 levels)
Missile weapons (several levels)
Projectile weapons (several levels)
Torpedo weapons (several levels)
Point Defense (level 3)
Planetary weapons (just level 1)
Ship capture (just 1 level towards end of game)
Troop Weapons (just 1 level)

This is my list of must research technologies, and how far I would bother to go. Have left off fighters and drones, and also left off all the exotic technology like bio and crystalline weapons, don’t know anything about them?

Anyone suggest important ones I have left off, or ones I have that are a bit naff?

Ta

Andy
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