Re: back to winspww2
The A0 represents you, and if it gets killed, the campaign is over.
I am not sure if it ever goes up in "grade" (it can be promoted in the scenario editor, but there is no real reason to do so, other than "chrome").
The A0 is a headquarters unit class - which is a sort-of artillery observer, better than a normal HQ, but less than a proper FOO.
Although it can provide another source of rallying or coaching of units firing than the platoon and company HQs, to do so puts it up front and in danger. I simply leave mine as the rear HQ link at the rear.
In SP1 you only had 24 core units, and 48 units maximum as I recall. Therefore there was some justification for changing A0 to a combat type and getting stuck into action, accepting the risk. But since we allow 200 or so core units and 1000 max now, not so any longer.
The WW2 Germans have AFV with deep enough pockets (E.G panzer 3 have 15 sabot each), that ammo units are not really needed in the front line - I only ever use them to supply the mortars and SiGs (esp the latter). However - I usually use a company of mediums, either whole or split with 1 platoon to support each marching rifle coy of the 3 I usually buy as a batallion. If you use a tiny core of 2-4 mediums, then there just may be need to have an ammo truck nearby?.
Cheers
Andy
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