Re: One map move, and what it it means
Sombre: I guess that's my point, in a way. The mapmove values can be argued either way, and I don't think there is a strong enough link between AP and mapmove to justify many changes that way either.
The list seems to be mostly mapmove 2 types. A lot of the mapmove 1 units seem reasonable (Agarthan units sort of suit being a bit slow and plodding strategically, and it seems fair that the Arcoscephalians are a bit sedentary), and giving the mapmove 1 high mages extra strategic speed would be quite a balance change.
QM: EA Arco's philosophers benefit from a sloth domain - it fits that they take their time moving from place to place. My bad on the guru/rishi bit though. I still like the image of a hovering mystic being dragged around on the end of a length of string :-)
It seems to me that there's a difference between being able to hustle at high speed in a fight and being able to cope with a long-distance trek between two provinces. That's why longdead and soulless get their high strategic move, after all.
I don't see any terrible inconsistency in some types of mage being good at hiking around and others being less good.
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