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Gregstrom said:
I guess I view mapmove 2 as a sort of default capability for a healthy, motivated individual (of any age - there are enough elderly hikers out there who I can't keep up with). Units with move 1 are being slowed down by something, be it infirmity, personality, size, weight or just disinclination to hurry.
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That's fine, as far it goes, but some commanders are much more of a stretch to be map move 2 than others. What it boils down to is that while I'm sure IW had some rational for each of the units they made map move 1, I don't think they really went back and compared them to units which should have also been map move 1 for the same reasons.
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I completely agree with Evil Dave that some afflictions should reduce map move (probably to a minimum of 1). That would be a great thing to mod in.
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It's not moddable, and even if it were easy for IW to do, I doubt it would happen. People would get far to annoyed hunting for the one crippled troop slowing down the whole stack.