Re: What Are the Drawbacks of High Misfortune?
What Are the Drawbacks of High Misfortune?
Annoyance mainly, will increase micromanagement because you need to have 1 or 2 mobile armies to take care of barbarian (most common), knight, vine men, troglodytes and troll(least common) attacks. Those attacks can occasionally really hurt, especially when you are at war.
Also, no heros with misfortune 3 and a remote chance with 2.
To be honest the chances of losing your lab on the 1st turn is very, very, very rare and remote. But I always buy a mage on the 1st turn just in case, as otherwise its virtually game over.
Other misfortune events like raising unrest, plagues and whatnot are not really that bad, just minor annoyances.
I usually play all my SP games with luck 3 as its far more fun but in MP to be competitive order 3 misfortune 3 is a must for alot of nations.
I am currently playing a game with scales of turmoil 1, sloth 3, heat 3, misfortune 2, drain 3 and doing fairly well. So its 'manageable'.
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