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Old January 5th, 2008, 01:33 PM

PyroStock PyroStock is offline
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Default Re: The AI Pretender design is insane!

Quote:
Twan said:
And I only give them high earth magic (eventually other paths but with low levels only), so the AIs will only cast global without drawbacks for them (riches from beneath, mechanical militia, earth blood deep well...). Giving high water, air or death may be ultra detrimental to an AI
I understand with water, air, blood and death, but why only earth?

Fire - Second Sun might be bad for some, but should be fine for heat2-3 nations and cold blooded nations. I don't think Kindly Ones attack the caster's commanders. My armies often consist of a lot of undead/demons so a surprise Purgatory could hurt bad. Although this path is not quite as potent as Astral or Nature for the AI.

Astral - An immobile high level astral mage (doesn't need to be the pretender) may go feeble to Strands of Arcane Power, but give it the chalice & it will heal itself. In addition, SoAP helps the AI find magic sites which is a big weakness for the AI. If the AI has a lot of territory & casts SoAP watch the gem income graph spike, especially from a mage with other minor multiple paths. That means not only more gems, but it can start recruiting special units (like trogs, etc) from those sites. Arcane Nexus & Wrath of God are also quite good.

Nature - I don't see any downside globals. Imagine Lanka or a giant nation with Gift of Health. Since the AI's power is heavily influenced by gold income that also makes Gift of Nature's Bounty quite valuable for the AI. Haunted Forest is also quite good for an AI to better defend itself.
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