Re: terrain altering spells?
I've got no real experience with tile-based mods and modding. I just thought that the modder would have to do several tiles of the same building/whatever to suit the various things that could affect it, like seasons and such.
Conquest of Elysiun had a really nice tile-based system. Seasons changing, forests burning down, mines depleted to create golems, all kinds of fun stuff. Something based on that could be very good. I'd very much like to see a vastly improved Conquest of Elysiun.
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