Are you saying that you did not mean what you said then, that configuring hot-keys in-game is in fact not modding? What have I interjected that you did not explicitly state?
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Xrati said:
No, more like changing the game (modding) to suite your taste. Kinda like changing keystrokes (hotkeys) would be!
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Is being able to configure hotkeys in-game to suit your tastes part of the "features make it unappealing?" that I tried to get people posting so we could better petition Malfador? Does it hurt the game interface somehow, cause now you can change hotkeys you aren't satisfied with (without any modding of data files whatsoever)? Or is it just an industry standard practice that should have been in SE 7 years ago, and its finally catching up?
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You want to talk about interjecting your own meanings, just look at what post started this silliness...
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Xrati said:
I think Fyron hit it on the head when he said
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Strategy-wise, SE5 is actually better than SE4. It has more depth in fleet strategy setup, it has more strategic options in weapon damage types (esp. for clever modders), the strategy is all there, buried underneath.
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SE5 is a game for modders, not players...
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Nothing in the referenced post had anything to do with making SE5 a game for modders instead of players; everything listed is already there, in-game. Modders can further expand damage types, but there is still a whole lot more to play with by default than SE4 had, which was my point... And yet now its hitting the nail on the head with it being a game not for players, cause players have a lot more options to fine-tune their fleets?