Re: Sauramatia Strategy tips
The thing about undead is that you can easily get huge amounts of them, and still have your normal armies. Enchantment 1 spell Reanimation is slow. Once you have few Death 3 or Death 4 mages casting Raise Skeletons (Death 2 mages go unconscious from the fatigue too soon), you'll get a constant stream of new undead fighting for you. You'll have to position your army so that the summoned undead won't get stuck behind your real troops while your mages are protected, but that isn't hard. And once you can cast Pale Riders you can mass lots of fast undead units really fast. Most undead can also go underwater, and are immune to cold and poison, never rout, and only get fatigue from spellcasting thanks to their 0 encumberance.
The summoned undead aren't that good at raiding because their numbers usually go down pretty fast, but again, Raise Skeletons works nicely if you've got other troops as well.
Hydras are hard so slow it's hard to get them to archers. Think of them as stationary defence, instead. Enemy comes at you, is poisoned, retreats. Also, enemies pursuing a retreating hydra sometimes suffer huge losses because they go straigth through the poison aura the hydra leaves behind. That's not easy to do intentionally, though.
If you go for a Death bless over 6, Prince of Death is good. He's pretty tough in battles if you give him any kind of armor. Just don't let him get fatigued before attacking, because fatigue kills.
|