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Old January 10th, 2008, 02:28 PM

MKDELTA MKDELTA is offline
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Default Re: Unit and commander powers that could be intere

Quote:
Dectilon said:
Good ideas there. I personally like Loot Summons the best. Could it be some kind of starvling, huge rat or insect swarm perhaps? : )
Yeah, that's one possibility. Necromancers reanimating soulless out of the looted victims, barbarian lords capturing slave soldiers, rabble-rousing LA Margiinon revolutionary generals swaying people to join their revolutionary cause and loooooops wrong era, villains creating more villains as unscrupulous people join them for loot etc. The possibilites are great.

Quote:
I think it would be interesting with some non-spellcaster units with combat abilities. For example, one commander could provide better precision for archers when leading them, and another might provide posion weapons.

Obviously they wouldn't be cheap/easy to come by.
That could be nice. Maybe some sort of Commander Bonus with <atribute> and <amount> commands? Could be very good.

Quote:
Serenity said:
Nice ideas. I personally loved the forest power idea.
Thanks.
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