Re: What Are the Drawbacks of High Misfortune?
I started an order 3 luck 3 game recently and another thing that really hurts these scales is slow dominion spread. For instance, let's say you defeat an order 3 misfortune 2 player. You had 10 provinces and you took 5 more for a total of 15. The problem is that 33% of your territory has misfortune rather than luck, so when you get a random event there it still ends up being a bad one. I get a lot of barbarian events in newly conquered territory before I get a chance to convert the scales. Since you're limited to 3 events/turn, you really have to try to flip the scales quickly if you want to max out your positive events.
At least this is how it seems to me. Can anyone confirm that the game randomly chooses the province first, then the event based on the scales in that province? I think luck would be significantly better if random events were weighted towards lucky provinces first.
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