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vfb said:
Don't forget Sauromatia can blood sacrifice. You can blood hunt with a N1B1 Warrior Sorceress who has a Sanguine Rod. Witch Kings are a bit expensive to just use for blood hunting. And best of all, N1B1s can make Jade Daggers too. I like to have an indy priest with a Jade Dagger blood sacrificing on every temple I build.
Also, Enaries are "Fortune Tellers" (only 5% each though). While luck is fun to play with, I prefer Order-3, Misfortune-2 for Sauromatia, and use Enaries as my primary mage. 10 researching in each castle of yours will cut down on bad events in the castle provinces, and just a few can immediately take back any neighbor province that get by hit barbarian events. You can even try Order-3, Misfortune-2, Death-2, high dominion, and push the misfortune and death out into your neighbors with your blood sacrifices.
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It's a good way to spread dominion, but it doesn't help with the actual fighting very much, does it? And the fortune telling strategy sounds risky. I mean, if I use high fortune scales I usually get like 200 extra gold each turn from events (if you average it out). If I lost 200 each turn instead I wouldn't be able to get any Enaries ~~ And if I did get them I couldn't afford an army. Either way, it sounds like it would screw you over way too much early on.