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Teleportation, summoning and sieges...
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January 14th, 2008, 11:12 AM
Torin
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Teleportation, summoning and sieges...
1 - From my experience teleporters will stay inside the castle.
2 - Call of the winds fight siegers
3 - I dont know but its been said that domes block the teleport spell aswell. This means that could block enemy teleporters and remote attack spells such as ghost riders??
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