Quote:
	
	
		| Atrocities said: Right now I am still working on the comps.  I am trying to get it so that small ships are cost effective and larger ships cost a [censored] load to build and take a long time to do so and cost a ton to maintain. Unfortunately it looks like when you add the ability maintenance to each hull and give it a huge handicap, it doesn't work.
   
 | 
	
 Huh?  It worked just fine for me in GritEcon.
Code:
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               :=
Ability 2 Val 1               := 2900
Ability 2 Val 2               := 0
(This is from the size-200 ship, which actually costs more to maintain than to build)