Quote:
Atrocities said:
Right now I am still working on the comps. I am trying to get it so that small ships are cost effective and larger ships cost a [censored] load to build and take a long time to do so and cost a ton to maintain. Unfortunately it looks like when you add the ability maintenance to each hull and give it a huge handicap, it doesn't work.
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Huh? It worked just fine for me in GritEcon.
Code:
Number of Abilities := 2
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr :=
Ability 2 Val 1 := 2900
Ability 2 Val 2 := 0
(This is from the size-200 ship, which actually costs more to maintain than to build)